About this guide

Diagnose device, desktop, emulator and game-service calibration, aspect ratio, overscan, offsets and multi-player problems.

6. Calibration and maintaining line of sight

Calibration solves the difference between camera optical axis, molded sights and the actual barrel-to-screen ray. A robust procedure uses the player’s normal distance, stance and sight picture. AimTrak’s guide explicitly tells users to calibrate in their normal shooting position and notes that distance, tilt, bar visibility and bright point sources affect results.[1]

Typical transforms:

A calibration can be mathematically valid yet feel wrong if the player changes stance, if screen aspect/viewport changes, if an emulator adds borders, or if the reference is occluded. Border systems can reacquire screen geometry continuously; marker systems can retain a calibration but still require all expected markers to remain visible.[2][3]

Sources