Duck Hunt
- Developer
- Nintendo R&D1
- Publisher
- Nintendo
- Platform
- NES
- Players
- 2
- Input
- Zapper CRT photosensor
- Released
- 1984
duck and clay target score attack. mass-market home light-gun icon.
References: Duck Hunt reference / Nintendo Zapper manual
games / database
Browse 59 sourced arcade and home light-gun games by year, platform, players, input technology and format.
Last verified August 26, 2026 ยท Review every 12 months
Curated; every record carries a source. Filters are progressive enhancement.
Showing all 59
duck and clay target score attack. mass-market home light-gun icon.
References: Duck Hunt reference / Nintendo Zapper manual
identify criminals and avoid civilians. foundational Zapper title.
References: Hogan's Alley reference
reaction quick-draw duels. adapted Nintendo's 1974 film attraction.
References: Wild Gunman reference
shoot protagonist to jump and clear hazards. unusual platform and gun hybrid.
References: Gumshoe reference
automatic fire, ammo, hostages. popularized military gun shooters.
References: Operation Wolf reference
forward co-op rescue shooting. major depth-scrolling follow-up.
References: Operation Thunderbolt reference
three-player horror and pickups. early three-player gun cabinet.
References: Beast Busters reference
military rail shooting and pickups. SNK optical-gun transition.
References: Mechanized Attack reference
forward shooting with rockets. sprite-scaling showcase.
References: Line of Fire reference
alien co-op with routes and rescues. branching and target damage.
References: Space Gun reference
protect girl through haunted scenes. rare three-player optical cabinet.
References: Laser Ghost reference
zoom, civilians, destruction. Namco precursor to Time Crisis.
References: Steel Gunner reference
auto fire, grenades, overheating. iconic movie cabinet.
References: Terminator 2: Judgment Day reference
six target and defense games. Super Scope pack-in showcase.
References: Super Scope 6 reference
mecha weak-point duels. narrative Super Scope showpiece.
References: Battle Clash reference
digitized missions and civilian penalties. landmark digitized police shooter.
References: Lethal Enforcers reference
expanded mecha duels and versus. ambitious Super Scope sequel.
References: Metal Combat: Falcon's Revenge reference
auto-scrolling courses and charge shots. Mario-universe Super Scope game.
References: Yoshi's Safari reference
auto fire and branching encounters. major Sega license before Virtua Cop.
References: Alien 3: The Gun reference
dinosaur safari escape. influential ride-like cabinet.
References: Jurassic Park reference
destructible video and secrets. large digitized spectacle.
References: Revolution X reference
accuracy and speed minigames. defined competitive gun galleries.
References: Point Blank reference / Point Blank manual
polygon police action and Justice Shots. foundational polygon light-gun shooter.
References: Virtua Cop reference / Sega flyer
digitized aliens, pickups, secrets. major US arcade gun hit.
References: Area 51 reference
branches, vehicles, co-op. expanded Sega's polygon template.
References: Virtua Cop 2 reference
pedal attack, release cover and reload. introduced pedal-cover rhythm.
References: Time Crisis reference / Museum record
horror rescues, routes, bosses. founded durable zombie gun series.
References: The House of the Dead reference
fantasy shooting with experience growth. cult narrative home gun game.
References: Elemental Gearbolt reference
dinosaur co-op and rescues. Model 3 environmental showcase.
References: The Lost World: Jurassic Park reference
complementary-view co-op. brought linked co-op to series.
References: Time Crisis II reference
rescues, grading, endings. flagship NAOMI gun game.
References: The House of the Dead 2 reference
zoom targeting and timing. distinctive dual-display sniper interface.
References: Silent Scope reference
auto fire, shield, destruction. Time Crisis machine-gun spin-off.
References: Crisis Zone reference
spy shooting and quick challenges. notable Sega gun game outside core series.
References: Confidential Mission reference
physically duck and lean. significant body-tracking cover system.
References: Police 911 reference
gothic horror and rescues. Sega-Namco GunCon collaboration.
References: Vampire Night reference
cover plus four weapons. added active weapon switching.
References: Time Crisis 3 reference
spread fire, pump reload, routes. shifted series to shotgun play.
References: The House of the Dead III reference
free movement and gun aiming. survival-horror gun hybrid.
References: Resident Evil: Dead Aim reference
slow-time defense, Justice Shots. final mainline arcade entry.
References: Virtua Cop 3 reference
branches, ranks, unlocks. deep arcade progression.
References: Ghost Squad reference
auto fire, shake reload, grenades. early Lindbergh motion showcase.
References: The House of the Dead 4 reference
cover, weapons, multi-screen battles. expanded series encounters.
References: Time Crisis 4 reference
co-op creatures and teamwork. family environmental shooter.
References: Let's Go Jungle! reference
target, defender, ranger modes. mass-market Wii pointer showcase.
References: Link's Crossbow Training reference
co-op and weapon upgrades. major Wii horror pointer shooter.
References: Resident Evil: Umbrella Chronicles reference
film-footage shooting and rage. major licensed Sega cabinet.
References: Rambo reference
auto fire and destructible cover. HD Crisis Zone hybrid.
References: Razing Storm reference
shared aiming and steering. gun-and-steering attraction.
References: Deadstorm Pirates reference
co-op, upgrades, combos. original home grindhouse HOTD.
References: The House of the Dead: Overkill reference
telekinesis and alternate fire. narrative-focused pointer prequel.
References: Dead Space: Extraction reference
scanning and team orders. modern Ghost Squad successor.
References: Operation G.H.O.S.T. reference
sensory horror shooting. biometric 4D attraction.
References: Dark Escape 4D reference
licensed co-op set pieces. modern licensed theatre shooter.
References: Transformers: Human Alliance reference
stun then vacuum ghosts. non-firearm pointer interface.
References: Luigi's Mansion Arcade reference
left-right cover and weapon switching. two-pedal physical redesign.
References: Time Crisis 5 reference / Operation manual
horror crossbow shooting. distinctive non-pistol cabinet.
References: The Walking Dead reference
squad co-op and weapons. large-format Halo adaptation.
References: Halo: Fireteam Raven reference
branching horror and effects. Unreal Engine revival.
References: House of the Dead: Scarlet Dawn reference